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Minecraft Crafting Participatory Culture

What is Jenkins's theory that the author is referring to here? He is linking Minecraft to Jenkins theory by explaining that the Minecraft community is like a culture in which fans participate in the creation and circulation of new content.  How might it apply to how audiences interact with the Minecraft game? Audiences can interact differently with the game. They can watch things like tutorials or gameplay videos on youtube, they can play the game on different devices like Xbox or phones making it more accessible to users.  How is Minecraft different from conventional computer games in terms of narrative and what kind of experience this offers gamers? It differs from other games as the narrative for Minecraft isn't about destroying things but creating things, yes you can kill mobs (Monsters) and destroy trees but for things that help you create buildings and structures. It helps people use their creative side.  How did YouTube respond to this trend? Have a look at w

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